![]() ![]() Combining the two is a nice touch, letting me choose to do something other than follow the main story if I choose. On top of the familiar gameplay is added MMO-style questing as well. Go from town to town, tracking down pieces of the Ark to stop the ultimate evil. Lost Ark plays in a way that will feel familiar to those that play a lot of Action-RPGs. ![]() Out of all the choices I could make while leveling, most of them feel like I could play the way I wanted to, no right or wrong tree to level up. ![]() I have only played one version of Lost Ark, but I never felt like I was making the incorrect decision on how to level my characters. With ever changing metas, even how to level the same class can change drastically from patch to patch. Some of the popular games in the genre require extra reading to make sure you’re playing the game correctly. I also feel overwhelmed at times with Action-RPGs, there are so many things being dropped constantly, and trying to pick it up or sift through it all while still continuing to fight and move can become chaotic. I liked that continuity while leveling different classes, making it easier and faster to level a second and third time around. The zones stay the same, the world feels like a world. I did not have that experience with Lost Ark. I can play the same levels over and over, and the same items are in different ever-changing locations, but they always look and feel the same. I can go through the same door I just went through and it’s a completely different layout. I've noticed that a lot, especially when playing procedurally generated games, it feels as though I’m just grinding through an ever-changing world. One of the issues I normally run into with the popular Action-RPG type games is that the grind feels dull. I say that because if you are thinking this game is an experience closer to what I think of as a traditional MMO you will be disappointed. While the game is a MMORPG it might be a bit easier to think of it as a straight up Action Role-Playing game, closer to games like Diablo or Path of Exile in how it feels and plays, and less like World of Warcraft or FINAL FANTASY XIV. I’m going to break that rule for a moment, just to provide a little bit of clarity for anyone who, like me, had heard of Lost Ark, but wasn’t sure what they were getting into. One of those “rules” I am supposed to follow when reviewing a game is not talking about other games that I’m not reviewing. I’ve played a lot of MMOs since then, and Lost Ark is a good one. That’s the power of the MMO, connecting people who can live hours away, or just a few feet away. Brody is still to this day my best friend, and we’ve probably seen each other in person less than 30 times. We continued on, going from guild to guild, raiding, dungeon crawling, even pet battling. Eventually Frankie and my brother grew bored of the game and it was just Brody and I. Frankie was introduced to the game by his step-brother Brody, and the three of us, and my younger brother, spent the entire school year playing in our free time. After he described his summer, without hesitation I grabbed a copy of WoW - the game came on five discs back then - and booted the game up. I don’t think there will ever be a genre of game that has influenced my life as much as the MMORPG. I had spent the summer working 40 hours a week at a garden center, but Frankie had spent it entirely behind a computer screen. It was the start of our second year at college. There was one topic on Frankie’s mind when he walked into our dorm room, World of Warcraft. ![]()
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