![]() Particularly if I went away from the game for anything longer than a few hours.Ĭamera angles were something that, had I not recently been playing Super MARIO 3D Allstars, I would have been more critical of. While this is great in encouraging exploration, it made the sections where I had to backtrack a bit tedious. This is no oversight apparently as traversing the world, you are blind to the paths that avail you. The first thing that hit me playing Blue Fire was the lack of a map. I am a dangerous, sword wielding….fluffy….bunny The soundtrack provides an ample background for the world of Prenumbra. With characters not having voice actors but the music and sound effects timed to give them their own personalities. The music gives both the right aura for the worlds being explored but is also used as a storytelling piece. But also as you progress and collect different blades to use against your enemies, selecting these changes the design on Umbra’s back. While playing, there is the ability to gain cosmetic cloak options which add a nice twist to Umbra’s wardrobe. The art assets in-game are supported with a combination of nice cosmetic choices and great developmental ideas. There were times Umbra clipped into the space under a seat, or platforms appeared to be there but disappeared when panning around with the camera. The problem is that these aesthetics are sometimes spoiled with visual glitches. The cartoonish graphics harks back to games such as Windwaker, with a dash of Hollow Knight in 3D. Pint-Sized Hero Packs a PunchĬharacter sheets and Journals – But I do miss the dice…Īrtistically, the game is gorgeous. Once the goal has been reached, the challenge is completed. The only real difference is rather than searching for the macguffins, they form a trail to help you traverse the puzzle platform. It wasn’t until around halfway through my first one that I realised, “I’m just collecting sacred tears.” Possibly one of the worst mechanics from Skyward Sword (motion controls aside). At various points throughout, Umbra can encounter entrances to void challenges. Whilst not a bad thing at all, it won’t be the last time a connection is made to Nintendo’s hero of time!ĭiving straight into reference number two then is the void. This is clearly drawing inspiration from the dungeon designs used in a number of Legend of Zelda titles. The game has a number of themed areas for you to traverse and each contains a well thought out series of platforming puzzles, increasing in difficulty as you progress. ![]() But for you dear reader, I soldiered on! Temples, Dungeons, Shrines and Voids Shrines let you heal, save and complete other tasks in game. Gaining huge leaps in progress only to lose it all because of a poorly executed move often makes me want to stop playing a game. Indeed, with Blue Fire, I also encountered this issue. While I have played and enjoyed aspects of these games, this has always been something I’ve found annoying. This created a frustrating experience for me personally. ![]() Progress is maintained using shrines, which act as checkpoints similar to bloodsouls games. ![]() There is a great deal of back tracking through the areas you have previously discovered, similar to a whole range of “Metroidvania” titles. The main game itself is an explorative over-world consisting of puzzle elements designed to use Umbra’s skills to progress. ![]() Gameplay involves a mixture of so many different mechanics that mash together a multiverse of franchises. Prenumbra features an unofficial cameo from the Hogwarts castle ![]()
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